AI Insights · Timothy · April 2022
Top 5 Co-op Games in Austria: Q1 2022
A look at the performance of the top five co-op games on a unified platform in Austria during the first quarter of 2022. Data provided by Sensor Tower.
During the first quarter of 2022, the top five co-op games on a unified platform in Austria showcased varying performance metrics in terms of downloads, revenue, and active users. Here’s a detailed overview based on data from Sensor Tower.
PUBG MOBILE saw its weekly revenue peak at approximately $193K in mid-January, followed by a decline to around $89K by mid-March. Weekly downloads fluctuated, reaching a high of 3.5K in early January and a low of 1.8K in early March. The game's weekly active users started at 40.6K at the end of December, dropping to around 35.5K by early March.
Clash of Clans experienced a notable revenue peak of $171K at the end of January, with fluctuations in the following weeks, ending at approximately $102K by late March. Weekly downloads remained relatively stable, hovering around 2.6K to 2.9K throughout the quarter. The game maintained a strong active user base, increasing from 212K in early January to 261K by the end of March.
State of Survival: Zombie War exhibited a significant rise in revenue, peaking at $115K in the last week of March. Weekly downloads showed a downward trend, starting at 1.9K in early January and dropping to 1.1K by the end of March. Active users fluctuated slightly, starting at 15.1K in the first week of January and ending at 11.9K in late March.
Roblox had a steady revenue stream, peaking at $150K in the last week of December and gradually declining to approximately $53K by the end of March. Weekly downloads remained consistent, averaging around 5K to 7.5K. The game's active user base remained stable, starting at 246K in late December and slightly decreasing to 231K by the end of March.
Brawl Stars saw its highest revenue at $147K in the last week of December, with a subsequent decline to about $47K by the end of March. Weekly downloads varied, peaking at 4.8K in late December and ending at 3.6K in late March. Active users showed a steady increase from 106K in early January to 111K by the end of March.
For more detailed insights and data, visit Sensor Tower.